Client
Methods related to the client.
addEnemy
Adds the specified player to the enemy list.
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client.addEnemy(String username);addFriend
Adds the specified player to the friend list.
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client.addFriend(String username);allowEditing
Returns true if the player may edit blocks.
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boolean allowEditing = client.allowEditing();allowFlying
Returns true if the player has the ability to fly.
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boolean allowFlying = client.allowFlying();attack
Performs an attack on the specified Entity.
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client.attack(Entity entity);async
Runs the provided task on a cached background thread.
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client.async(() -> {
// background work
});canSeeEntity
Returns true if the player has line of sight to the entity.
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boolean visible = client.canSeeEntity(Entity entity);chat
Sends a chat message as the local player.
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client.chat(String message);closeScreen
Closes the currently open GUI.
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client.closeScreen();dropItem
Drops the currently held item. Set stack to true to drop the entire stack.
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client.dropItem(boolean stack);getDirection
Returns the movement direction string calculated by the client.
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String direction = client.getDirection();getDisplaySize
Returns [width, height, scaleFactor] for the scaled window.
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int[] display = client.getDisplaySize();getForward
Returns the forward movement input value.
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float forward = client.getForward();getFPS
Returns the current frames per second.
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int fps = client.getFPS();getFreeMemory
Returns the amount of free JVM memory in bytes.
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long freeMemory = client.getFreeMemory();getMaxMemory
Returns the maximum JVM memory allocation in bytes.
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long maxMemory = client.getMaxMemory();getMotion
Returns the local player's motion vector as a Vec3.
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Vec3 motion = client.getMotion();getPlayer
Returns the local player as an Entity.
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Entity player = client.getPlayer();getRenderArmPitch
Returns the render arm pitch angle.
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float pitch = client.getRenderArmPitch();getRotations
Returns [yaw, pitch] required to aim at a position.
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float[] rotations = client.getRotations(Vec3 position);getRotationsToBlock
Returns [yaw, pitch] needed to aim at a block. Provide a face or omit to use the default face.
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float[] rotations = client.getRotationsToBlock(Vec3 position, String face);
float[] rotationsDefault = client.getRotationsToBlock(Vec3 position);getRotationsToEntity
Returns [yaw, pitch] needed to aim at an entity.
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float[] rotations = client.getRotationsToEntity(Entity entity);getScreen
Returns the simple class name of the currently open GUI, or an empty string when no GUI is open.
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String screen = client.getScreen();getServerDirection
Returns the server-reported movement direction using a PlayerState.
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String direction = client.getServerDirection(PlayerState state);getServerIP
Returns the connected server IP, or an empty string in singleplayer.
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String serverIP = client.getServerIP();getStrafe
Returns the strafe movement input value.
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float strafe = client.getStrafe();getTotalMemory
Returns the total JVM memory in bytes currently allocated.
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long totalMemory = client.getTotalMemory();getUID
Returns the Raven user id.
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int uid = client.getUID();getUser
Returns the Raven username.
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String user = client.getUser();isCreative
Returns true if the player is in creative mode.
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boolean creative = client.isCreative();isDiagonal
Returns true if the player is moving diagonally.
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boolean diagonal = client.isDiagonal();isEnemy
Returns true if the specified name is on the enemy list.
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boolean enemy = client.isEnemy(String username);isFacingDiagonal
Returns true if the player is facing diagonally.
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boolean facing = client.isFacingDiagonal();isFlying
Returns true if the player is currently flying.
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boolean flying = client.isFlying();isFriend
Returns true if the specified name is on the friend list.
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boolean friend = client.isFriend(String username);isJump
Returns true if the jump input is active.
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boolean jumping = client.isJump();isMoving
Returns true if either forward or strafe input is active.
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boolean moving = client.isMoving();isSingleplayer
Returns true when running in a singleplayer world.
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boolean singleplayer = client.isSingleplayer();isSneak
Returns true if the sneak input is active.
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boolean sneaking = client.isSneak();jump
Makes the player jump.
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client.jump();log
Logs a value to latest.log.
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client.log(Object value);multiplyMotion
Multiplies horizontal motion by the supplied factor.
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client.multiplyMotion(double factor);ping
Sends a ping request to the server.
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client.ping();placeBlock
Attempts to place a block using the specified hit data. Returns true on success.
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boolean placed = client.placeBlock(Vec3 blockPos, String side, Vec3 hitOffset);playSound
Plays a sound at the player position.
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client.playSound(String name, float volume, float pitch);print
Prints a chat message without the Raven prefix.
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client.print(Object value);processPacket
Processes an incoming server packet immediately.
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client.processPacket(SPacket packet);raycastBlock
Performs a block raycast and returns [Vec3 blockPos, Vec3 hitOffset, String side], or null if nothing is hit.
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Object[] hit = client.raycastBlock(double distance);
Object[] hitCustom = client.raycastBlock(double distance, float yaw, float pitch);raycastEntity
Performs an entity raycast and returns [Entity target, Vec3 hitOffset, double distanceSq], or null if nothing is hit.
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Object[] result = client.raycastEntity(double distance);
Object[] resultCustom = client.raycastEntity(double distance, float yaw, float pitch);removeEnemy
Removes the specified name from the enemy list.
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client.removeEnemy(String username);removeFriend
Removes the specified name from the friend list.
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client.removeFriend(String username);removePotionEffect
Removes the specified potion effect from the player.
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client.removePotionEffect(int potionId);runCommand
Runs a Raven client command.
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boolean success = client.runCommand(String command);sendPacket
Sends a client packet and posts events.
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client.sendPacket(CPacket packet);sendPacketNoEvent
Sends a client packet without triggering events.
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client.sendPacketNoEvent(CPacket packet);setFlying
Enables or disables flying for the player.
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client.setFlying(boolean flying);setForward
Sets the forward movement input value, only works onPostPlayerInput.
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client.setForward(float value);setJump
Sets the jump input state, only works onPostPlayerInput.
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client.setJump(boolean jumping);setMotion
Sets the player motion using a vector or explicit components.
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client.setMotion(Vec3 motion);
client.setMotion(double x, double y, double z);setRenderArmPitch
Sets the render arm pitch.
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client.setRenderArmPitch(float pitch);setSneak
Sets the sneak input state, only works onPostPlayerInput.
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client.setSneak(boolean sneaking);setSpeed
Sets the horizontal speed value used by movement utilities.
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client.setSpeed(double speed);setSpeedForward
Sets the forward speed value used by movement utilities.
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client.setSpeedForward(double speed);setSprinting
Sets the sprinting state.
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client.setSprinting(boolean sprinting);setStrafe
Sets the strafe movement input value, only works onPostPlayerInput.
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client.setStrafe(float value);setTimer
Adjusts the client timer speed.
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client.setTimer(double timer);sleep
Sleeps the current thread for the specified milliseconds. Returns true if uninterrupted.
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boolean ok = client.sleep(long milliseconds);swing
Swings the held item.
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client.swing();swingReset
Swings the held item and resets the equipped animation.
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client.swingReset();time
Returns the current system time in milliseconds. Use in place of System.currentTimeMillis().
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long ms = client.time();timeTag
Returns truncated millisecond timestamp for lightweight debugging.
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int tag = client.timeTag();