AntiKnockback
Cancels or reduces the knockback you receive when hit. Unlike Velocity, AntiKnockback works at the packet level and can cancel specific types of knockback independently.
Horizontal
Percentage of horizontal knockback to take.
Range: 0-100%.
Vertical
Percentage of vertical knockback to take.
Range: 0-100%.
Damage boost
Boosts your own knockback after taking damage.
Range: 0.8-1.6x (0.8x = disabled).
Delay
Milliseconds after being hit before knockback applies. This is what many clients call "Delay Velocity".
Range: 0-2000ms (0 = disabled).
Delay only midair
Only apply the delay when you're airborne.
Delay only targeting
Only apply the delay when a target is in range.
Delay simultaneously
Apply the delay and cancellation at the same time rather than sequentially.
Delay until ground
Delay knockback until you are on the ground. This allows you to jump reset the knockback.
Disable attack while delay
Don't allow attacking during the delay window.
TIP
Keep this on if your ping is low to minimize mitigation.
Cancel ground
Cancel knockback when you're on the ground.
Cancel off ground
Cancel knockback while you're airborne.
Cancel burning
Cancel knockback while on fire.
Cancel explosion
Cancel knockback from explosions and TNT.
Cancel while falling
Cancel knockback while falling.
Cancel interval
How frequently (in ticks) knockback cancellation is applied. 1 = every tick, disabled at the minimum.
Boost with LMB
Only apply the damage boost while holding left-click.
Only while moving
Only cancel knockback when you're moving.
Disable in lobby
Disable automatically in lobbies.
See also: Velocity