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AntiKnockback

Cancels or reduces the knockback you receive when hit. Unlike Velocity, AntiKnockback works at the packet level and can cancel specific types of knockback independently.

Horizontal

Percentage of horizontal knockback to take.

Range: 0-100%.

Vertical

Percentage of vertical knockback to take.

Range: 0-100%.

Damage boost

Boosts your own knockback after taking damage.

Range: 0.8-1.6x (0.8x = disabled).

Delay

Milliseconds after being hit before knockback applies. This is what many clients call "Delay Velocity".

Range: 0-2000ms (0 = disabled).

Delay only midair

Only apply the delay when you're airborne.

Delay only targeting

Only apply the delay when a target is in range.

Delay simultaneously

Apply the delay and cancellation at the same time rather than sequentially.

Delay until ground

Delay knockback until you are on the ground. This allows you to jump reset the knockback.

Disable attack while delay

Don't allow attacking during the delay window.

TIP

Keep this on if your ping is low to minimize mitigation.

Cancel ground

Cancel knockback when you're on the ground.

Cancel off ground

Cancel knockback while you're airborne.

Cancel burning

Cancel knockback while on fire.

Cancel explosion

Cancel knockback from explosions and TNT.

Cancel while falling

Cancel knockback while falling.

Cancel interval

How frequently (in ticks) knockback cancellation is applied. 1 = every tick, disabled at the minimum.

Boost with LMB

Only apply the damage boost while holding left-click.

Only while moving

Only cancel knockback when you're moving.

Disable in lobby

Disable automatically in lobbies.


See also: Velocity