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Freeze

Freezes inbound server packets. While Freeze is active, the world around you stops updating — players freeze in place, blocks stop changing, and time halts from your perspective. You keep moving and acting normally; none of it is acknowledged by the server until you release.

Freeze is the inverse of Blink. Blink holds your outbound position packets; Freeze holds everything incoming.

Auto-disable

Automatically unfreeze after this many ticks. 0 keeps Freeze on until manually disabled.

Range: 0-200 ticks (0 = manual).

Activate on hit

Auto-freeze when you take damage. Useful as a panic response — getting hit triggers Freeze, giving you a moment to assess the situation before it resolves.

Disable on bed break

Unfreeze when a nearby bed is broken.

Disable on interact

Unfreeze when you interact with a block.

Selective updates

These settings control what continues updating while Freeze is active. Enabling any of these lets that specific type of packet through the freeze.

Update block changes — Still process block events.

Update player health — Still receive health updates.

Update player positions — Still receive player movement.

Update chat messages — Still receive chat.

Update scoreboard — Still receive scoreboard updates.

Update sound effects — Still hear sounds.

Show freeze ticks

Display the current queued tick count on the HUD.

Show knockback direction

Draw an arrow indicating the direction of buffered knockback. Useful for knowing which direction you'll get launched when packets flush.


See also: Blink, Fake Lag