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Tower

Places blocks beneath you as you jump upward, building a vertical column. Instead of manually timing each block on the downward arc of a jump, Tower handles the timing automatically.

Tower is primarily used with Scaffold — Scaffold handles horizontal bridging while Tower handles vertical ascents.

Blatant settings (use with Scaffold)

Mode: Vanilla | Slowed ticks: 0 Enable Disable SafeWalk. Only while right clicking is optional when tower is unreliable.

Mode

The towering algorithm used to place blocks.

  • Vanilla — uses natural jump timing (default). Speed sliders do not apply.
  • Normal — standard automated tower
  • Fly — uses fly-based vertical movement
  • 2 tick / 2.3 tick / 2.5 tick / 4 tick / 5 tick / 6 tick — tick-based timing variants that tower at different speeds

TIP

Vanilla for legit play — matches what a skilled player does manually.

Speed

Movement speed multiplier while towering. Only applies in non-Vanilla modes.

Range: 0.5-7x.

Speed boost

Extra upward velocity added per tower jump. Only applies in non-Vanilla modes.

Range: 0-2x.

Diagonal speed

Speed multiplier when towering diagonally.

Range: 0.4-7x.

Slowed ticks

Ticks to spend at reduced speed after each jump. A brief slow phase after placing can make the tower rhythm look more natural. 0 disables the slow phase.

Range: 0-10 ticks.

TIP

0 for blatant play.

Slowed speed

Movement speed during the slow-ticks phase. Only relevant if Slowed ticks is above 0.

Range: 0-1x.

Only while right clicking

Only tower while holding right-click. Makes Tower behave as a conscious action rather than always-on automation.

TIP

Enable if Tower is activating unexpectedly.

Disable SafeWalk

Disable SafeWalk while Tower is active. SafeWalk can interfere with tower movement near edges.

TIP

Enable this.

Disable while collided

Pause towering when pressed against a wall.

Disable in liquid

Disable automatically in water or lava.

Disable while hurt

Pause when you take damage. Incoming knockback can displace your tower column — pausing briefly prevents misplaced blocks.

Skip slow with fast scaffold

Skip the slow phase when Fast Scaffold is also running.

Setback recovery

Automatically recover from server-side position corrections. When the server teleports you back during a tower, this attempts to resync and continue.


See also: Scaffold, FastPlace, SafeWalk