Backtrack
Buffers server position updates for nearby players, letting you hit them at positions they've already left. The server sees the hit as valid because from its perspective the player was still at that position when your attack was sent.
At low delays (50-150ms) it's difficult to distinguish from natural network latency. Higher values create a visible ghost effect where the enemy model appears to freeze or lag.
INFO
The module is intended to be used when reach is not usable on a server, as this is a fully lag based module, it doesn't alter any direct mechanics from vanilla.
Delay
How many milliseconds of position history to buffer. The enemy appears frozen at an older position, and your hits land there.
Range: 50-1500ms.
TIP
50-150ms for legit — matches what normal ping variance looks like. Go higher only for blatant play.
Distance (min)
Minimum distance from the target before backtracking applies. At very close range you don't need buffering to hit, so this prevents the module from doing anything unnecessary up close.
Distance (max)
Maximum distance at which positions are buffered. Beyond this, the module stops tracking that player.
TIP
2-5 blocks is the default range and works well for most situations.
Cooldown
Seconds after landing a hit before buffering resumes.
Range: 0-8s (0 = disabled).
FOV
The angle within which targets are buffered. Limits backtracking to players roughly in front of you, which is more consistent with normal combat.
Flush on damage
Clear the buffer whenever you take a hit. This prevents a desync where you're targeting a buffered position while the real player has already repositioned. On by default.
TIP
Keep this enabled.
Only hittable
Only buffer positions you could actually land a hit on — skipping positions blocked by terrain or out of attack range.
Only movement
Only delay movement packets, not other entity updates.
Weapon only
Only buffer while holding a weapon.
Ignore teammates
Skip players on your team.
Disable adventure
Disable in adventure mode. On by default.
Show server position
Renders a ghost at each player's real server-side position while backtrack is active. You can see the gap between where the server thinks they are and where they appear on your screen.