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Backtrack

Buffers server position updates for nearby players, letting you hit them at positions they've already left. The server sees the hit as valid because from its perspective the player was still at that position when your attack was sent.

At low delays (50-150ms) it's difficult to distinguish from natural network latency. Higher values create a visible ghost effect where the enemy model appears to freeze or lag.

INFO

The module is intended to be used when reach is not usable on a server, as this is a fully lag based module, it doesn't alter any direct mechanics from vanilla.

Delay

How many milliseconds of position history to buffer. The enemy appears frozen at an older position, and your hits land there.

Range: 50-1500ms.

TIP

50-150ms for legit — matches what normal ping variance looks like. Go higher only for blatant play.

Distance (min)

Minimum distance from the target before backtracking applies. At very close range you don't need buffering to hit, so this prevents the module from doing anything unnecessary up close.

Distance (max)

Maximum distance at which positions are buffered. Beyond this, the module stops tracking that player.

TIP

2-5 blocks is the default range and works well for most situations.

Cooldown

Seconds after landing a hit before buffering resumes.

Range: 0-8s (0 = disabled).

FOV

The angle within which targets are buffered. Limits backtracking to players roughly in front of you, which is more consistent with normal combat.

Flush on damage

Clear the buffer whenever you take a hit. This prevents a desync where you're targeting a buffered position while the real player has already repositioned. On by default.

TIP

Keep this enabled.

Only hittable

Only buffer positions you could actually land a hit on — skipping positions blocked by terrain or out of attack range.

Only movement

Only delay movement packets, not other entity updates.

Weapon only

Only buffer while holding a weapon.

Ignore teammates

Skip players on your team.

Disable adventure

Disable in adventure mode. On by default.

Show server position

Renders a ghost at each player's real server-side position while backtrack is active. You can see the gap between where the server thinks they are and where they appear on your screen.


See also: Lag Range, Fake Lag, Blink