Bhop
Automatically times jumps at the exact moment you land to maintain maximum ground speed. Removes the manual skill requirement of bunny hopping while replicating (or exceeding) what a skilled player can do.
Mode
The algorithm used to maintain speed.
- Vanilla — mirrors natural bhop timing; the most legit-looking option
- Strafe — adds automatic strafing for better speed retention
- Ground — stays on the ground slightly longer between hops
- Glide — slower, smoother hops suited for tight spaces
- 7 tick / 9 tick — tick-based timing variants at specific hop rates
- 8 tick strafe / 9 tick strafe — tick-based with added strafing
- Hurt time — delays hops around the hurt animation window
Speed
Maximum speed cap. Higher values allow faster movement but are more detectable.
Range: 0.9-2.5x.
TIP
1.2-1.4x for legit play. Stay under 1.5x on most anticheat servers.
Speed boost
Extra velocity applied at the start of each hop.
Range: 0-2.
Strafe decay
How quickly strafe-based momentum fades between hops. Lower values retain speed longer; higher values decay faster for a more natural profile.
Range: 0-0.5.
Auto jump
Jump automatically without pressing space. Bhop runs on its own without any input held.
Disable in inventory
Pause while a container or inventory screen is open.
Disable in liquid
Pause in water or lava.
Disable with jump potion
Disable when you have a Jump Boost effect. Jump Boost changes hop timing in ways that can cause detection.
Disable while collided
Pause when pressing against a wall.
Disable while sneaking
Pause while holding sneak.
Maximize strafe ticks
Use all available ticks for strafe movement. Increases speed at the cost of looking less natural.
Stop motion on disable
Cancel all horizontal momentum when Bhop turns off, so you stop immediately rather than sliding.