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Bhop

Automatically times jumps at the exact moment you land to maintain maximum ground speed. Removes the manual skill requirement of bunny hopping while replicating (or exceeding) what a skilled player can do.

Mode

The algorithm used to maintain speed.

  • Vanilla — mirrors natural bhop timing; the most legit-looking option
  • Strafe — adds automatic strafing for better speed retention
  • Ground — stays on the ground slightly longer between hops
  • Glide — slower, smoother hops suited for tight spaces
  • 7 tick / 9 tick — tick-based timing variants at specific hop rates
  • 8 tick strafe / 9 tick strafe — tick-based with added strafing
  • Hurt time — delays hops around the hurt animation window

Speed

Maximum speed cap. Higher values allow faster movement but are more detectable.

Range: 0.9-2.5x.

TIP

1.2-1.4x for legit play. Stay under 1.5x on most anticheat servers.

Speed boost

Extra velocity applied at the start of each hop.

Range: 0-2.

Strafe decay

How quickly strafe-based momentum fades between hops. Lower values retain speed longer; higher values decay faster for a more natural profile.

Range: 0-0.5.

Auto jump

Jump automatically without pressing space. Bhop runs on its own without any input held.

Disable in inventory

Pause while a container or inventory screen is open.

Disable in liquid

Pause in water or lava.

Disable with jump potion

Disable when you have a Jump Boost effect. Jump Boost changes hop timing in ways that can cause detection.

Disable while collided

Pause when pressing against a wall.

Disable while sneaking

Pause while holding sneak.

Maximize strafe ticks

Use all available ticks for strafe movement. Increases speed at the cost of looking less natural.

Stop motion on disable

Cancel all horizontal momentum when Bhop turns off, so you stop immediately rather than sliding.