KeepSprint
Prevents sprint from cancelling when you hit an entity. In vanilla Minecraft, landing a hit resets your sprint — KeepSprint stops that, maintaining constant sprint speed through fights.
Slow
How much of the vanilla sprint-loss to restore. 0% fully prevents any slowdown; higher values allow some natural deceleration for a more legit appearance.
Range: 0-40%.
TIP
0% for maximum speed. 20-30% to reduce detection on strict servers.
Disable while jumping
Briefly release sprint when jumping, mimicking the natural sprint pattern. Makes jumps look less robotic.
Disable sprinting
Completely suppress the sprint flag after hitting, rather than restoring it. Useful on servers that flag sprint-restoration as suspicious.
Only reduce reach hits
Only keep sprint for attacks that used Reach. Normal close-range hits behave naturally.