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NoFall

Cancels fall damage by sending the server an on-ground packet before you hit the ground. The server thinks you landed normally with no fall distance.

Mode

How the on-ground packet is sent.

  • Packet — sends an explicit on-ground packet (default)
  • OnGround — sets the onGround flag in movement packets
  • Vanilla — delays the packet to match natural landing timing

TIP

Packet works on most servers. If you're getting flagged, try OnGround.

Minimum fall distance

Blocks you need to fall before NoFall activates. Below this, fall damage is too low to matter anyway.

Range: 0-20 blocks.

Ignore void

Do not cancel fall damage over the void. Since void damage is lethal regardless, this lets you avoid sending suspicious packets in void situations.

Disable adventure

Disable in adventure mode. On by default.