NoFall
Cancels fall damage by sending the server an on-ground packet before you hit the ground. The server thinks you landed normally with no fall distance.
Mode
How the on-ground packet is sent.
- Packet — sends an explicit on-ground packet (default)
- OnGround — sets the onGround flag in movement packets
- Vanilla — delays the packet to match natural landing timing
TIP
Packet works on most servers. If you're getting flagged, try OnGround.
Minimum fall distance
Blocks you need to fall before NoFall activates. Below this, fall damage is too low to matter anyway.
Range: 0-20 blocks.
Ignore void
Do not cancel fall damage over the void. Since void damage is lethal regardless, this lets you avoid sending suspicious packets in void situations.
Disable adventure
Disable in adventure mode. On by default.