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KillAura

KillAura automatically attacks nearby entities within a configurable range and field of view.

APS

Attacks per second.

Autoblock APS

Attacks per second while autoblock is active. This is separate from APS.

Attack on damage

Ticks after taking a hit before KillAura forces an attack. This is what some clients call "Reduce". 0 disables this. The first active value is 1 tick.

Range (attack)

How far KillAura reaches to land a hit. Vanilla survival reach is 3 blocks.

Range (swing)

How far KillAura swings without necessarily connecting. The swing animation plays regardless, so this can be set higher than attack range to keep your arm moving at distance without registering hits.

Range (block)

How far away a target can be before autoblock triggers.

FOV

The angle in front of you within which KillAura will acquire targets. 360 means it targets anyone in all directions. Narrower values restrict it to what you're roughly facing, which looks far more natural in a fight.

TIP

180 or less for legit. Using 360 will blatantly snap to targets behind you.

Targets

Maximum number of entities KillAura will track and attack simultaneously. Higher counts spread attacks across multiple targets but reduce hit frequency per target and looks more suspicious.

Sort mode

How KillAura picks between multiple targets when several are in range.

  • Distance — closest target first (default)
  • Health — lowest health first, good for securing kills
  • Hurt time — targets with the most recent hit timer, helps combo consistency
  • Yaw — target closest to your current look direction

Switch delay

Milliseconds before KillAura switches focus to a new target.

Autoblock

The blocking behavior used while attacking.

  • Manual — no autoblock; block manually with right-click
  • Vanilla — a thing
  • Damage — a thing
  • Fake — makes it look like you are autoblocking client-side. This is purely cosmetic and will not block damage.
  • Partial — blocks briefly between attacks
  • Swap — a thing
  • Interact A / B / C / D — packet-based interact blocks. You will generally use these for blatant cheating.

TIP

Manual + Disable while blocking for legit usage.

Partial or Interact A + Manual block for a legit-ish hybrid where KillAura blocks between swings.

Using Interact A with manual blocking

Interact A works at all APS values and blocks on every hit, making it good for on-demand blocking. Enable Manual block, disable Disable while blocking, then hold right-click whenever you want to block. KillAura will continue attacking while you hold it.

WARNING

Interact A blocks 100% of incoming hits. This is effective but noticeable if staff spectate you.

Rotation mode

How KillAura rotates when targeting an enemy.

  • Silent — server rotation snaps to target while your client view stays where you're looking. Looks natural on your screen but you will be facing the target server-side.
  • Lock view — your visible camera locks and faces the target, same as server rotation.
  • None — no rotation; attack uses your current look direction.

Rotation smoothing

How gradually the rotation transitions to the target. 0 is an instant head-snap. Higher values arc toward the target over several ticks.

Range: 0-8 (0 = instant snap).

TIP

2 for legit usage.

Prioritize enemies

When enabled, KillAura targets players on your enemy list before anyone else in range.

Ignore teammates

Skip players on your team. Prevents accidental attacks on teammates in team modes.

Attack players

Target other players. Disabling this turns KillAura into a mob-only module.

Attack mobs

Also target mobs.

Attack fireballs

Deflect incoming fireballs by hitting them.

Aim invis

Target invisible players.

Weapon only

Only attack while you're holding a weapon. Disabling this lets KillAura attack with any item.

Require mouse down

Only attack while holding left-click.

Hit through blocks

Attack targets through solid blocks. Enabling this means hits register even when terrain is between you and the target, which is flagged by most anti-cheats.

WARNING

Will not work on most servers with strict anti-cheats.

Disable while blocking

Pause attacking while you're right-clicking a sword.

WARNING

If Autoblock is set to Manual, keep this enabled. Attacking while holding block without an autoblock mode active will flag.

Manual block

Only autoblock when holding right click. Without this on, you will always be blocking within your Range (block) setting.

WARNING

If Autoblock is set to Manual, keep this enabled.

Silent swing while blocking

Don't display the swing animation while autoblock is active. Purely cosmetic.

Disable in inventory

Pause while any inventory screen is open. You should usually keep this on.

Disable while mining

Pause while breaking a block. You should usually keep this on.

Disable sprint midair

idk what this does ngl


See also: Hit Select, WTap, Reach, Velocity